M2M
1. Precision: being accurate to a vision/idea, measurements, instructions
2. Scoring: the technique of lightly putting pressure on the cutter to score/ create an invisible cut on a material which makes it easier to fold or scraping the surface of a surface.
3. Perforation: creating holes on a material through burning
4. Embossing: creating raised patterns on a material by applying a lot of pressure against a carved surface .
5. Layering: Building up different techniques / materials on to one .
6. Shear: Shred paper into fine uneven strips with the help of a scissor.
F2F
1. Isometric Technique: 3 dimensional representation
2. Form to formation: Using a shape to make something 3-d out of it.
3. Consistency: thickness of a material
4. Truncation: Removing or cutting off a piece out of the formation.
5. Platonic Solids: Platonic Solids are convex figures made up of one type of regular polygon.
6. Archemedian Solids: Archimedean solids are convex figures that can be made up of two or more types of regular polygons.
EOC 1
1. Inquiry: The process of collecting information through asking questions and using various tools of inquiry for the same.
2. Brightness: How light or dark the colour is.
3. Saturation: The intensity of colour.
4. Hue: The colour or shade.
5. Mind map: A graphical representation of information.
6. Complimentary colours: Colours that are opposite to each other on the colour wheel or known as complimentary colours.
7. Analogous Colour Scheme: Colours next to each other on the colour wheel and used to create a direction or flow in a composition.
8. Monochromatic Colour Scheme: Monochromatic colour schemes focus on a single colour, often using variations of that hue by incorporating tints, tones, and shades.
9. Analysis: The step after inquiry where we make sense of the information acquired.
10. Cinematography: Cinematography is the art of motion picture photography.
11. Swatches: Testing out different colours by making small samples of it on a piece of paper to find out the right shade of colour that you want to achieve.
EOC 2
1. Community: A community is a group of people (social unit) who live, learn, work, play, and pray together.
2. Culture: Culture is about how we do things, why we do things in a certain way and the values we share in common with other people from our community.
3. 5W1H Tool: A tool consisting of what, why, when, who, where and how as words so as to help designers question the things unasked till now and become the one to find answers to those curiosities.
4. Interviewer: one who conducts interviews and obtains information from asking a series of questions based on an objective.
6. Note taker: a person who records the data. The record should be unbiased. Notes are easier to access than recording.
FVL1
1. Dot: A spot on a surface with no particular or definite shape. It does not have any value.
2. Line: when a dot goes for walk a line is formed. There is a huge variety of lines such as straight, curvy, spiral, zig zag, horizontal and vertical lines etc.
3. Grey: the shade that lies between white and black
4. Density: to add depth by adding darker tone.
5. Overlapping: when one of something covers the other.
FVL 2
1. Tonal Variations: Difference in the tone of a colour depending on the amount of light falling on the object.
2. Sepia: A reddish brown colour formed by mixing small amount of sap green and more amount of burnt umber.
3. Monochromatic colour scheme: is a colour scheme in which only one colour is used for the art work.
4. Contour: A sketch showing only the outer part of the object
5. Texture: the way an object or a surface feels when we touch it.
6. Character: distinctive nature of something
ILLUSTRATED VECTOR MAP
1. Iterative Approach: try-test-revise-execute (Process)
2. Ideation: Formation of variety of ideas & approaches.
3. Harmony - A sense of completion should be coming out of your work while all the elements provide the required message for which they are placed there.
4. Critical & Reflective Thinking: Taking thoughtful decisions based on intention.
5. Rhythm: Let your work radiate the required vibe/ feeling by repeating certain elements.
THINK LAB
1. Perception: The immediate idea or thought that an individual thinks of a given situation/setting. It’s temporary in nature and may change over a period of time.
2. Scale: refers to size or extent of the object.
3. Context: the environment or circumstances within which certain things exist or happen.
4. Perspective: It is an individual’s point of view and the way s/he perceives the world whole together.
5. Stakeholder mapping: is the visual process of laying out all the stakeholders of a product, project, or idea on one map.
6. Assumption: when we think of something to be true without any definite proof.
7. Categorise: It is the process of breaking down the information into simple bits. It makes the information easy to interpret and analyse. Mind Map is one such tool that helps in categorising information.
8. Possibilities: a chance to make the ideas a reality which we have in our mind but are not sure of their existence.
9. Lateral thinking: is when one uses both critical as well as creative thinking to solve a particular task.
10. 6 thinking hats: developed by Edward De Bono, it allows you to do a particular type of thinking at a given point of time.
11. White colour: collection of data
12. Red colour: Gut feeling, intuition
13. Yellow colour: Benefits , advantages
14. Black colour: criticism, bad points of topic
15. Green colour: Creativity, alternatives
16. Blue colour: Manage process, action plans
Term 2
Journey of an object
1. Evolution - Changes that takes place overtime.
2. Anecdotes - Short points made giving a brief idea of the understood story.
3. Ergonomics - Designing focusing on effective user - object interaction.
4. Grip - Holding or grasping an object
5. Form - the shape of an object
6. Consumer - is the ultimate user/beneficiary of the product/service
Creative Expressions
7. Art - depiction of one's feelings, ideas and thoughts.
8. Aesthetics - an idea of beauty justified with the elements present in it.
9. Text - the visible and the tactile
10. Context - the situation within which something exists or happens, and helps explain its cause or meaning
11. Subtext - The intended meaning
12. Recreate - Creating an artwork keeping in mind the spirit of the era in terms of visual language and theme.
13. Artist - Someone who can aptly manifest his/her thoughts and emotions.
14. Experimentation: Trying out and performing a variety of combinations of ideas in order to discover something new
Isometric Type
15. Isometric drawings - 3d representation of an something on a 2d surface.
16. Isometric - means having equal measures and an isometric drawing can be made with the help of an isometric grid.
17. Isometric grid - isometric grid is basically the guideline to have the right angles when drawing from an isometric perspective
I2T
18. Explore - the action of exploring in an unfamiliar area by generating various ideas.
19. Investigate - Carry out a systematic a formal enquiry to discover and examine the facts
20. Intangible - unable to be touched; not having any physical presence. eg: Wind.
21. Tangible - Something that is perceptible by touch. clear and definite; real.
22. Synthetic - Man made material.
23. Formation - putting together numerous forms in order to get a formation.
24. Sonder - the realisation that each component of a composition complements each other regardless of the differences present in them.
25. Abstract - having no reference to material objects or specific examples; not concrete.
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